so i was looking for a way to make all the shaders in my facial performance capture test looking better
i was searching the net for any kind of tuts or help , and then ...
i found masters zap blog and there a post about mental ray skin and ways to edit it HERE
in there i found some edited version of the native mental ray skin shader.
after that i found
"infinite realities" PAGE on the same subject , and in there
i found another skin shader that is also based on the master zap skin+ shader
long story short i set down to try it and it completely changed my work.
really sweet shader from tony reynolds
here are some test renders :
and here is the basic setup i used for the shader:
ok that's about it , now i need to render the sequence and see how it goes
and maybe fix that creepy smile ...
Friday, October 28, 2011
Thursday, September 1, 2011
performance capture test :)
hi there
this is a test i made for a performance capture workflow
its kind of dated but i hope you'll like it :)
its not in English so bare with me ...
this is a test i made for a performance capture workflow
its kind of dated but i hope you'll like it :)
its not in English so bare with me ...
Saturday, January 8, 2011
2d face traking converted to morphs
this is a test i did of an idea i had for converting facial tracking
into morph based animation...
sounds confusing ??? i made a tutorial chart to explain the process :
and here is fast video i made with my mad after effects skills
of the process and the render test
this is strait off the tracking conversion , no tweaking done yet and i left
the animation of the eyes to be done manually
(im blinking to much) the system is made in a way that i can just drop
an animation layer on the gui and use the tracking as a base .
enjoy.
i might do a tutorial in the future if there will be demand for it.
into morph based animation...
sounds confusing ??? i made a tutorial chart to explain the process :
![]() |
| From tests |
and here is fast video i made with my mad after effects skills
of the process and the render test
this is strait off the tracking conversion , no tweaking done yet and i left
the animation of the eyes to be done manually
(im blinking to much) the system is made in a way that i can just drop
an animation layer on the gui and use the tracking as a base .
enjoy.
i might do a tutorial in the future if there will be demand for it.
Friday, November 5, 2010
character concept part 2
part 2
not completely happy with it but i gotta move on and get back to the video clip
was fun anyway
not completely happy with it but i gotta move on and get back to the video clip
was fun anyway
Thursday, November 4, 2010
character concept art part 1
just some concept art im working on
thought i might as well record it cause i really like
watching other peoples time laps , so i hope you will like mine.
took me a loooong time ... gotta do this more and get faster.
thought i might as well record it cause i really like
watching other peoples time laps , so i hope you will like mine.
took me a loooong time ... gotta do this more and get faster.
Friday, October 29, 2010
pop_No One Can Stop Me_previz_01
hi there
this is a first draft previz for a video-clip im working on
on my free time
its just a third or so of the entire song , named "no one can stop me" (no pun intended)
from "place of panic"
i decided ill work on this video clip on my spare time and get better in the process
but im finding out just how hard it is... the previz looks kind of funny but it was only intended to be
a first draft just to figure out the timing of the shots and start plotting some camera angles.
i really hope ill be able to finish this thing...ill keep posting my progress
hope you like it
this is a first draft previz for a video-clip im working on
on my free time
its just a third or so of the entire song , named "no one can stop me" (no pun intended)
from "place of panic"
i decided ill work on this video clip on my spare time and get better in the process
but im finding out just how hard it is... the previz looks kind of funny but it was only intended to be
a first draft just to figure out the timing of the shots and start plotting some camera angles.
i really hope ill be able to finish this thing...ill keep posting my progress
hope you like it
Saturday, October 23, 2010
character wip
hey guys , heres just some character im working on , on my free time so its gonna take me some time
plus i need to practice the old zbrush work flow , any way i want to give him a gun and a sofa
hope you like it so far
any advices or critiques are more then welcome
plus i need to practice the old zbrush work flow , any way i want to give him a gun and a sofa
hope you like it so far
any advices or critiques are more then welcome
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