into morph based animation...
sounds confusing ??? i made a tutorial chart to explain the process :
and here is fast video i made with my mad after effects skills
of the process and the render test
this is strait off the tracking conversion , no tweaking done yet and i left
the animation of the eyes to be done manually
(im blinking to much) the system is made in a way that i can just drop
an animation layer on the gui and use the tracking as a base .
i might do a tutorial in the future if there will be demand for it.