Friday, October 28, 2011

mental ray skin shader update

so i was looking for a way to make all the shaders in my facial performance capture test looking better i was searching the net for any kind of tuts or help , and then ... i found masters zap blog and there a post about mental ray skin and ways to edit it HERE
in there i found some edited version of the native mental ray skin shader.
after that i found
"infinite realities" PAGE on the same subject , and in there
i found another skin shader that is also based on the master zap skin+ shader
long story short i set down to try it and it completely changed my work.
really sweet shader from tony reynolds
here are some test renders :
and here is the basic setup i used for the shader:

ok that's about it , now i need to render the sequence and see how it goes
and maybe fix that creepy smile ...